HearHere (now Autio)
Client-Facing User Research Study
October 2019 - November 2019
Overview
The Problem
HearHere is a California-based startup that noticed many people don’t feel a strong sense of connection with the locations that they travel through and to. One of the primary reasons for this disconnect is that people often know little about the unique history and culture of these locations – which the startup plans to solve by creating a location-based storytelling platform.
My Role
As a User Experience (UX) Researcher, I was tasked with conducting a comprehensive user research study for the HearHere team. I worked closely with one of the startup’s co-founders to align on the research strategy and goals, and carried out all the research activities shown in the chart below. Being a client-facing role, I regularly updated the co-founder on the study’s progress and collaboratively discussed the findings and impacts with him.
My Research Approach
Discovery Phase
Research Goals
Prior to starting the study, I first met with the co-founder to discuss and align on the goals and outcomes their team was looking for. In this meeting we came up with a number of research activities that we believed would get us the desired results, and thus developed the research strategy shown in the chart above.
Research Activities Requested
Find research participants with desired user characteristics
Conduct user interviews
Show demos of beta version of the app
Research Goals and Outcomes
Create user personas to identify the user’s goals, needs, and wants from the app
Personas will be used to influence updates to the app’s design, and in creating marketing strategies
User Surveys
To begin the research study, I sent out a screener survey to find participants matching the desired characteristics of HearHere’s target market. As the HearHere team had already done preliminary market research, the co-founder and I discussed those findings to come up with our desired characteristics.
Desired User Characteristics:
Travels frequently; preferably by driving (i.e. road trips)
Has a wide variety of travel interests such as sightseeing, exploring new places, and learning about local cultures and history
Regularly uses audio platforms; preferably ones with spoken-word audio (such as talk radio, podcasts, audiobooks, etc.)
Has experience with (or is open to the idea of) using tour guides
Example Survey Questions and Quantitative Analysis of the Results:
Road Trip Frequency (see enlarged)
Travel Interests (see enlarged)
Audio Platforms Used (see enlarged)
Experience with Tour Guides (see enlarged)
User Interviews and App Demos
Of 26 total survey respondents, I chose 11 participants who met my desired characteristics and scheduled interviews with them to understand the users’ thoughts on travel and audio experiences. The interviews were a mix of in-person and remote, and lasted for 45 minutes - 30 minutes to ask questions about user behavior and interests, and 15 minutes to show the app demo and get their feedback.
User Interview and App Demo #2
Breakdown of interview structure:
Background questions – to understand the user’s general behavior and interests
Road trip questions – to gain insight into the user’s thoughts and behaviors regarding road trips and traveling, and learn about their goals and frustrations related to traveling
Audio platform questions – to gain insight into the user’s thoughts and behaviors regarding the audio platforms they use (and why), and learn about their favorite and most frustrating features of audio platforms
App demo questions – to get the user’s thoughts and feedback on the beta version of the app
Debrief questions – to cover closing thoughts on anything discussed during the interview
“What interests me would be seeing new, unusual stuff; learning something I never would have expected.”
“It would be so cool to go to certain areas and be able to point out things with my kids - I love doing those kind of things with my family.”
Analysis Phase
Affinity Maps
After completing the user interviews, I organized my interview notes into an affinity map to look for common themes among the users’ behaviors, interests, and frustrations - as they related to both travel and audio experiences. Below are some examples of mapping categories and their corresponding user notes (different colors represent different test users).
Affinity Map - Road Trip Interests
Affinity Map - Favorite Audio Platform Qualities
App Demo Feedback
Additionally, I grouped the app demo feedback from users into affinity maps as well. In analyzing this feedback, I organized the notes into three different categories: user first impressions, what users liked, and what users recommended. Below are some of the top highlights from the findings:
What Users Liked:
App’s overall concept (location-based storytelling)
Visual design, imagery, and color scheme
Looks easy to navigate
Ability to prioritize categories of stories
Seeing the location of the story on a map
What Users Recommended:
Empty state screen when opening the app with no stories within range is unappealing
Didn’t see any social elements to interact with other users
Ability to use the app’s GPS for driving routes
Option to create story playlists
Empathy Maps
Through the affinity maps I was able to find similarities in users’ behaviors and interests, but a deeper level of understanding would still be needed to begin identifying different types of users. Therefore, I created empathy maps to begin grouping together similar users’ thoughts, feelings, goals, and frustrations – which led to the foundations of the four different user types:
Spontaneous (to the right)
Planning (see empathy map)
Cultural (see empathy map)
Retired (see empathy map)
Empathy Map - Spontaneous User Type (see enlarged)
User Personas
Using the combined data from my affinity and empathy maps above, I created user personas so that I could convey my research findings in a summarized and memorable format. By providing each persona with their own biographical details, this will help the HearHere team build a stronger sense of connection with their users. Additionally, the persona is a great reference which summarizes the users’ goals, pains, travel styles, and potential user scenarios.
User Persona - Spontaneous Stephanie (see enlarged)
User Persona - Planning Patrick
User Persona - Cultural Kevin
User Persona - Retired Rosemary
Results
By providing the HearHere team with all the research data gathered above, I was able to give them the information they needed to reach their goals which were specified earlier in the “Research Goals” section. In the list below, I highlight those initial goals and how they were addressed in the study.
Create user personas to identify the user’s goals, needs, and wants from the app
Personas include sections on “User Goals” and “Pains & Concerns”, which provide insight into the users’ goals, needs, and wants
Providing personas with pictures and biographical information will help them become more memorable, so the HearHere team can build a stronger sense of connection with users
Personas will be used to influence updates to the app’s design, and in creating marketing strategies
User feedback from the app demos can be used to make updates to the current app design
Detailed personas will help the HearHere team remember who they are designing their app for, and therefore can help guide their design decisions for future app updates
As the persona demographics align with real test users, this provides HearHere with demographic information that they can use to help determine who to target with their marketing campaigns
Persona “User Scenarios” provide HearHere team with insight as to how and when a user might use their app, so the team can develop marketing strategies that fit expected user scenarios
Client Feedback
“I was very pleased with the work that Blake did for our company. Blake completed a UX design review of our application as well as compiling consumer research through interviews and delivered detailed and insightful personas. Blake was easy to work with and went the extra mile, I would recommend Blake for UX research projects in the future.”
Success Metrics
Based upon discussions with HearHere’s co-founder and the provided research details, below are some of the top metrics that can be used to measure the app’s success:
Number of app downloads, users, and subscribers
Marketing conversion rates (by marketing channel)
User growth and retention rates
User activity rates (how often users are using the app)
Number of likes and feedback on individual stories
Ratings and feedback on the overall app (from the Apple App Store)
Review feedback provided by users on social media platforms
Company revenue and profit margins
Conclusion
Next Steps
Some of the key next steps to take this project further are as follows:
Discuss and iterate on app design based upon user feedback from demos
Finish gathering/uploading base library of story content to be available at launch (mid-2020)
Integrate user personas into marketing strategy for the app launch plan
Lessons Learned
Some of the key highlights I’ve learned from my time with this project are:
Gained research experience working on a startup app prior to launch
Widened my perspective of user personas to see their value for marketing purposes